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Air Combat Warfare takes you into the world of military aviation exciting scenarios are waiting for you.
Dive into modern dogfight battles or slaughter in World War 2 air.

Developed by Enrage Games, this game is constantly evolving and improving, we put a lot of value on our community and make this game according to their wishes.

The following content is available in Air Combat Warfare.

– Arsenal on various weapons ranging from on-board guns to radar-guided air-to-air missiles, air-to-surface missiles and bombs, to unguided rockets.

– Dark and authentic: no cartoon-like views and crazy characters, this is the real world: flying as a mercenary and fighter pilot various types of jet aircraft is a first undertaking.

– Air Combat Warfare atmosphere is tense and icy. Fly for your life, shoot down the enemy or be shot down.

– Different camera perspectives alternation between cockpit, side wing or far view this possibility offers the right one for everyone

– Easy control thanks to the option of automatic flight assistance, which of course you can switch on and off at will during the fight

Planned extensions after release:

– Multiplayer Mode (already in work)

– Openworld Scenario

– Greater choice of original aircraft (already in work)

– WorldRanking

Air Combat Warfare WW2

Air Combat Warfare Gameplay

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Unity gives users the ability to create games and interactive experiences in both 2D and 3D. The engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]

The engine has support for the following graphics APIsDirect3D on Windows and Xbox OneOpenGL on LinuxmacOS, and Windows; OpenGL ES on Android and iOSWebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.

Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games and simulations, Unity allows specification of texture compressionmipmaps, and resolution settings for each platform that the game engine supports,[5]and provides support for bump mappingreflection mappingparallax mappingscreen space ambient occlusion (SSAO), dynamic shadows using shadow mapsrender-to-texture and full-screen post-processing effects.[9]

Since about 2016 Unity also offers cloud-based services to developers, these are presently: Unity Ads, Unity Analytics, Unity Certification, Unity Cloud Build, Unity Everyplay, Unity IAP (“In app purchase” – for the Apple and Google app stores), Unity Multiplayer, Unity Performance Reporting, Unity Collaborate and Unity Hub.

Unity supports the creation of custom vertex, fragment (or pixel), tessellation and compute shaders. The shaders can be written using Cg, or Microsoft’s HLSL.

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