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Horizon Racer X Icon

This racing game is full of action!
You fly a futuristic vehicle and have to avoid the randomly placed obstacles. You can improve your balance by flying through the rings or just coming as far as you can. But be careful that you do not collide anywhere! You can also buy points multipliers and new vehicles.

Planned extensions after release:

– Greater choice of futuristic vehicle (already in work)

– WorldRanking

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Powerd by Unity 3D Engine

Unity gives users the ability to create games and interactive experiences in both 2D and 3D. The engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]

The engine has support for the following graphics APIsDirect3D on Windows and Xbox OneOpenGL on LinuxmacOS, and Windows; OpenGL ES on Android and iOSWebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.

Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games and simulations, Unity allows specification of texture compressionmipmaps, and resolution settings for each platform that the game engine supports,[5]and provides support for bump mappingreflection mappingparallax mappingscreen space ambient occlusion (SSAO), dynamic shadows using shadow mapsrender-to-texture and full-screen post-processing effects.[9]

Since about 2016 Unity also offers cloud-based services to developers, these are presently: Unity Ads, Unity Analytics, Unity Certification, Unity Cloud Build, Unity Everyplay, Unity IAP (“In app purchase” – for the Apple and Google app stores), Unity Multiplayer, Unity Performance Reporting, Unity Collaborate and Unity Hub.

Unity supports the creation of custom vertex, fragment (or pixel), tessellation and compute shaders. The shaders can be written using Cg, or Microsoft’s HLSL.

Our Partners

Photon Unity Networking (PUN) is a Unity package for multiplayer games. Flexible matchmaking gets your players into rooms where objects can be synced over the network. RPCs, Custom Properties or “low level” Photon events are just some of the features. The fast and (optionally) reliable communication is done through dedicated Photon server(s), so clients don’t need to connect one to one.

PatchKit is a service that gets your application online within minutes. It does all the work related to file storage, patches, statistics, security checks, and delivery.